Unity Shader 入门(九):卡通高光shader
前言
前一篇介绍了非真实渲染的理论知识,现在来写一个卡通高光效果,效果图如下:
照例我们还是先放上完整的代码
Shader "Kurong/NPR/SpecularToonShader"{ Properties { _Color ("Color", Color) = (1,1,1,1) _MainTex ("Albedo (RGB)", 2D) = "white" {} [HDR]_AmbientColor("Ambient Color", Color) = (1,1,1,1) [HDR]_SpecularColor("Specular Color", Color) = (1,1,1,1) _Glossiness("Glossiness&qu......